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walk animation
down walk, cape flowing, calm
瀏覽已產生的角色精靈、動畫與配套遊戲素材。
共 15 個已公開作品
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down walk, cape flowing, calm
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natural movement, calm walking, cape flowing
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Create a polished 2D animation sprite sheet of the exact same raccoon character shown in the reference image, drinking coffee. Preserve the original raccoon's face, eye mask, fur markings, colors, body proportions, ears, paws, tail, clothing, accessories, and overall art style. The character must remain identical throughout the animation. Animate the entire character, including natural head tilts, expressive eyes and eyebrows, changing facial expressions, shoulder movements, paw gestures, subtle body shifts, ear movements, and gentle tail sways. Make the raccoon feel alive, charming, and full of personality. The raccoon should hold a coffee mug naturally with both paws, lift it toward its mouth, take a sip, close its eyes with pleasure, lower the mug, and show a relaxed, satisfied expression before preparing for another sip. Include distinct expressions of anticipation, enjoyment, relief, and contentment. Avoid repeating the same facial expression or changing only the mouth between frames. Create one consistent coffee mug with the same shape, color, handle, and size throughout the animation. Keep the mug securely connected to the paws as it moves between chest level and mouth level. The mug must never duplicate, teleport, change shape randomly, or merge with the raccoon's face or paws. The animation should have smooth, natural transitions, believable full-body movement, clear silhouettes, and expressive poses. Keep the raccoon in the same general position and at a consistent scale. Make the final pose match the starting pose so the animation can loop seamlessly. Use clean, polished 2D game-art animation with crisp outlines, consistent lighting, and shading that matches the reference image. Follow the selected sprite-sheet settings, with one complete pose per cell, consistent alignment and spacing, and the entire character, tail, paws, and mug visible in every frame. Use a transparent background if supported. No extra characters, text, labels, unrelated props, decorative backgrounds, or overlapping poses. The final result must be a cohesive, game-ready coffee-drinking animation of the same raccoon, not a storyboard, comic strip, character redesign, or collection of unrelated poses.
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Create a polished 2D animation sprite sheet of the exact same raccoon character shown in the reference image, eating a burger. **CHARACTER IDENTITY** Preserve the raccoon's original face, eye mask, fur markings, colors, body proportions, ears, paws, tail, clothing, accessories, and art style. The character must remain unmistakably identical to the reference in every frame. **FULL-BODY ANIMATION** Animate the entire character, not just its mouth or head. Include expressive head tilts, shoulder movement, arm and paw gestures, body leaning, subtle weight shifts, ear movements, tail sways, and natural posture changes. The raccoon should feel alive and full of personality, not like a static character with a moving mouth. Keep the character's feet and overall position stable enough for a desktop pet animation. **FACIAL EXPRESSION AND EMOTION** Give every stage a clear, appealing expression: - Anticipation: eagerly staring at the burger, bright eyes and a mischievous little grin. - First bite: eyes closing with delight as the raccoon takes a satisfying bite. - Chewing: puffed cheeks, expressive eyebrows, subtle mouth movement, and contented eyes. - Extra delicious bite: an exaggerated but tasteful expression of pure satisfaction, with relaxed shoulders and a happy face. - Playful pause: a brief smug, proud look at the burger, as if it has discovered something wonderful. - Ready for another bite: renewed excitement and eager anticipation. Expressions must be visibly distinct, readable, and emotionally believable. Use the eyes, eyebrows, eyelids, mouth, cheeks, ears, and head angle together. Avoid a permanently smiling face repeated across every frame. **BURGER AND PAW INTERACTION** The raccoon holds one consistent burger with both paws, brings it to its mouth, bites it, chews, and lowers it slightly between bites. Keep the burger's ingredients, shape, and orientation consistent. Bite marks should appear gradually and logically. Paws must grip the burger naturally without merging into it. The burger must never duplicate, teleport, or disappear. **ANIMATION FLOW** Create a continuous, natural eating cycle with clear anticipation, biting, chewing, satisfaction, and preparation for another bite. Transitions must be smooth, with no sudden jumps, frozen duplicate poses, or inconsistent anatomy. Make the movement charming, slightly mischievous, and funny without becoming overly exaggerated. **SPRITE SHEET** Follow the selected grid and output settings. Place one complete pose in each cell, maintaining consistent scale, alignment, and spacing. Keep the entire character, tail, paws, and burger inside every frame. No overlapping poses, extra characters, text, labels, panels, or unrelated props. **BACKGROUND** Transparent, if supported. The final result must be a cohesive, game-ready animation of one consistent character performing one continuous action—not a storyboard, comic strip, character redesign, or collection of disconnected poses.
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人物持右手法杖向前挥动施法,动作轻盈,身体略微前倾,披风自然跟随摆动
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Create an elderly homeless beggar character based strictly on the uploaded reference spritesheet. Preserve the EXACT original pixel art style, character proportions, sprite size, perspective, outlines, shading and pixel density. The character is an old man with a long messy gray beard, balding gray hair, a wrinkled face, dirty and torn brown rags, patched trousers and worn-out shoes. Maintain the same character silhouette and visual consistency as the reference. Classic 2D pixel art MMORPG style, transparent background, no realistic details, no 3D, no smooth shading. The result must look like a character designed by the same pixel artist for the exact same game.
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